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“Complimentary Application Allows for Playing Steam Games on Your Mobile Device”

Steam Deck running low on battery? That’s when using your phone to play Steam games becomes useful, and a free application makes it possible: Moonlight Game Streaming.

Moonlight is a free app that allows you to enjoy your PC games on your phone, along with various other compatible client devices. Since your experience with the app will mainly hinge on the quality of your internet connection, it’s wise to confirm that your network can effectively support remote play. We suggest connecting your internet through a high-quality Cat6 Ethernet cable to achieve optimal data transfer rates — and consequently, the least amount of latency — that you can manage. If your chosen hardware is capable, Moonlight even enables streaming in 4K at 120fps and HDR using an open-source tool known as Sunshine.

Initially, Moonlight relied on Nvidia GeForce Experience as a stream host, but GeForce has now been retired and replaced by the new Nvidia App, which does not support GameStream. GameStream was Nvidia’s exclusive protocol made for streaming high-performance PC games from a PC. It utilized Nvidia GPUs to facilitate this task and was built for the Nvidia Shield streaming device. Eventually, Nvidia discontinued this streaming technology, prompting the community to develop Sunshine as an alternate stream host. Meanwhile, Moonlight is the streaming software that runs on receiving client devices — such as smartphones — to present games streamed via Sunshine. With these resources, you can utilize specific applications intended for streaming, such as Steam’s Big Picture Mode.

How to begin with Moonlight Game Streaming

<div class="slide-key image-holder gallery-image-holder credit-image-wrap " data-post-url="https://www.bgr.com/2149464/free-app-play-steam-games-phone-moonlight-streaming/" data-post-title="This Free App Lets You Play Your Steam Games From Your Phone

Raspberry Pi RP2350 Board Provides NB-IoT, GNSS, and Wi-Fi Indoor Location – CNX Software

Raspberry Pi RP2350 board NB-IoT cellular

Challenger+ RP2350 NB-IoT is a Feather-compatible board pairing a Raspberry Pi RP2350 microcontroller and a certified NB-IoT cellular module with built-in GNSS, suitable for long-range, low-power connectivity. It looks to be a variant of the earlier Challenger+ RP2350 WiFi6/BLE5 board that replaces an ESP32-C6 WiFi 6, BLE, and 802.15.4 module with an STMicroelectronics ST87M01 NB-IoT and GNSS module. It still offers Challenger+ RP2350 NB-IoT specifications: Microcontroller – Raspberry Pi RP2350A MCU CPU Dual-core Arm Cortex-M33 processor @ 150MHz Dual-core 32-bit RISC-V processor @ 150MHz Up to two cores can be used at a given time Memory – 520KB internal RAM 8KB OTP Storage Package – QFN-60; 7×7 mm Memory – 8MB PSRAM Storage – 8MB SPI flash Cellular connectivity Module – STMicro ST87M01-1301 LTE Cat NB2 (NB-IoT), 3GPP Release 15 Worldwide regional bands coverage – B1, B3, B5, B8, B20, and B28 Single-tone / Multi-tone / Extended TBS and 2 […]

The post Raspberry Pi RP2350 board offers NB-IoT cellular connectivity, GNSS, and Wi-Fi indoor location appeared first on CNX Software – Embedded Systems News.

Anthropic’s Most Dangerous AI Model Just Fell Into the Wrong Hands

Anthropic’s Mythos AI model, a powerful cybersecurity tool that the company said could be dangerous in the wrong hands, has been accessed by a “small group of unauthorized users,” Bloomberg reports. An unnamed member of the group, identified only as “a third-party contractor for Anthropic,” told the publication that members of a private online forum […]

Anker Develops Its Own Chip to Integrate AI into All Products

Anker has announced its own custom silicon that the company says will bring local AI to audio devices, mobile accessories, and IoT devices. The Thus processor is the world’s first neural-net compute-in-memory AI audio chip, which is smaller than traditional chips, and requires less power to run complex computations. That makes it an attractive solution […]

Samsung’s Alleged Open-Ear Galaxy Buds ‘Able’ Might Employ Bone Conduction Technology for Audio

It’s an intriguing rumor (if valid), but it’s certainly a concept that has circulated among other manufacturers.

Samsung is reportedly developing a new set of earbuds dubbed the “Galaxy Buds Able,” which might incorporate an open-ear design. Speculation suggests that this design could also utilize bone conduction to relay sound through vibrations “via the user’s cheekbones.” It has been noted that bone conduction may lack audio depth, a quality for which users globally have lauded the Galaxy Buds 4 Pro, as the most recent line experienced favorable sales.

Speculations about a fresh Galaxy Buds design are generating curiosity regarding its sound delivery. A report from SammyGuru claims to have uncovered an early look at what Samsung’s purported “Galaxy Buds Able” could resemble. The design, seemingly revealed through One UI’s software, points to the company opting for an open-ear “clip design” for the Buds Able. While open-ear styles generally contour closely to the user’s ear, the report suggests another element: bone conduction.

There is minimal information on this leaked design, yet it provides a reasonable preview of potential features. While the finer details are lacking, “everything” else is represented. It’s a recognizable design, to be frank, when we consider the competition. This is my initial exposure to the concept of bone conduction, and it piques my interest.

Reports indicate that the Galaxy Buds Able may bypass conventional audio drivers in favor of bone conduction technology. This method is said to rely on transmitting vibrations “through the cheekbones” for sound. SammyGuru emphasizes that this differs from traditional drivers, which “push air” to produce sound. Although “sound leakage” is reportedly minimized with this audio method, the report states that bone conduction does not provide that deep, booming bass (something the latest Galaxy Buds have been celebrated for).

What is displayed in Samsung’s software likely serves as a visualization for explanation purposes. The illustration is as detailed as one could desire; however, it showcases two rounded components with a flat side, likely designed to “clip” or press against the user’s body. The publication asserts that one side has a “grille,” which could indicate the future positioning of the microphone.

It was reiterated that the “Galaxy Buds Able” were initially identified by name through a discovery by Android Authority (via SammyGuru). Its name appeared alongside Samsung’s latest Galaxy Buds 4 series products. Beyond this, there’s nothing definitive on which to base our understanding of this product. The publication pointed out that the model number was peculiar: SM-U600. It mentions that the company traditionally uses “U” to label phones for the U.S., but this situation seems to have altered.

On one side, I do enjoy a heavy bass experience in my music. Yet, open-ear designs also have their place in the market. I am intrigued to observe how Samsung intends to position these, if we are to assume they are indeed forthcoming and not merely a whimsical idea. The fit of your earbuds is always crucial. While Samsung’s Galaxy Buds 4 have a tendency to slip (lacking ear tips), the Buds 4 Pro tend to remain relatively stable. Nonetheless, a pair of open-ears might perform better.

What’s intriguing about this is the possibility of Samsung pursuing the bone conduction approach. As the publication noted, the richness of sound can often be a drawback. The Galaxy Buds 4, particularly the Buds 4 Pro, received accolades for their impressive sound quality. It was indicated that 90% of the Buds 4 sold recently (exceeding 100,000 units) were of the Pro variant. Enhanced bass and treble were highlighted as benefits discussed by consumers in South Korea.

Naturally, Samsung may be aiming to enter the open-ear market to attract a different demographic. Open-ears are quite beneficial for high activity, as running and jumping could cause in-ear models to dislodge.